I am on the cusp of completing my story: The Toymaker. In it a small drummer toy is born to life, and then sent to find a mystical city. Along the way he makes a friend in another toy, a dancing ballerina. Unfortunately, the two are divided from one another when the dancer is kidnapped, and taken into a grimy town full of dirty hovels. The drummer charges in pursuit, but is further waylaid as one toy after another takes advantage of him. He become dirty and cracked, and even his innocent demeanor slowly becomes more desperate and angry. Almost he loses himself, but stops just short of doing so. In that same moment he discovers a strange connection that he has with some divine power, and by it is finally led back to the dancer that he has been searching for.
There is, of course, one or two more sentences to that outline, but I’ll leave it off so that you can see it for yourself this Thursday. It is very strange for me to read that synopsis, though, because it is absolutely nothing like the one that I started off with!
Whenever I get an idea for a story, I open up a text editor and get it down in as much detail as possible. Usually the idea is so small that it only fills out one paragraph, but I hope to transfer enough information that I can remember the heart of it for later development.
One night, I was making up a bedtime story for my son about a toy factory. As I spoke to him, my mind suggested to me a different plot. After the bedtime ritual was finished, and I left his room, this is the brief outline that I wrote down:
The Toy Factory. Idea of a man building a world, bit-by-bit giving it greater abilities and rules. Eventually a rebellion breaks out amongst it, and he himself is lost within its depths. Perhaps he has forgotten who he is, or was created in toy form by his own creations, and so his consciousness has been transposed to that toy and he needs to remember his original identity.
The Castle-God. Some character has created a people and a world, little machinations that he kept around him, and which presently moved out to pursue their own ambitions. Now he still lives in that same castle, but forgotten and lonely in its massive halls. The character could be rediscovered, many generations later, having been fashioning a new set of creations all this time, ones to destroy the first.
So, as you can see, I was already of two minds about which direction this story could go, but in each rendition I had this idea of a creator regretting his creation. A godlike character whose subjects have all gone astray, and who is later tempted to use his powers to abandon or destroy them.
While working on this blog I shared an entry about responsibility, and I mentioned how Victor Frankenstein regretted the monstrosity he created, and sought to destroy it. I realized that this was very similar to my Toy Factory/Castle-God stories, and decided to expand on it with that theme. So I married the two together: the Toymaker would be refashioned as a mortal within the world of his own creation, would rediscover his omnipotent identity, and then would decide what responsibility he had to his subjects: either to spare them or create an army to destroy them.
And then, to this, I decided to add one more wrinkle. Wouldn’t it be interesting if the story started with him already in mortal form? That way his rediscovery of his divine identity would be as much of a surprise to the reader as to himself.
Things Go Awry)
Sometimes stories don’t follow their plotlines though. I started off with a simple introduction, one where I introduced the world of the toys, and explained how they began as inanimate objects that gradually gained self-awareness. I emphasized that fact, by having the drummer (who would later be revealed to be the creator) witness another toy, a ballerina dancer, come to life.
But now that I had created this second character, I felt that I had to do something with her. I made her his companion on his initial journey, and the two played off of one another quite nicely. I came up with ways that they supported and depended on one another, quickly making the two of them feel “right” together.
The thing is, up until now I had just been meandering about freely to get the feel of the world, but now I realized this dancer was taking up such a large percentage of the opening that she had to be a main character now. I wanted to start pushing the plot forward by showing how despicable the created world had become, and the most obvious way to do that was by having these two innocent companions ripped apart. It worked well, but now it only further cemented this random side-character, the dancer, as the main catalyst for our drummer’s journey.
Now the moment where imbalance occurs is with the loss of that dancer, so every reader naturally assumes the story will right itself with their triumphant reunion. I had created an expectation, and I couldn’t just shirk that.
The Story Fights Back)
Alright, fine, I thought, he goes and he gets her back, but then the story progresses as normal. But every time I tried to write their reunion it felt wrong. It was just too quick, too easy. I kept writing about him almost reaching her, but each time I had to pull the rug out from under him at the last moment. This was because I had written it so that the dancer was everything to that poor drummer. The quest to regain her needed to be appropriately epic.
Unless she died? I thought maybe this could be what compels him to find his powers and condemn the world. Just as he’s about to reach her she’ll be irrevocably broken and that will make him snap.
But where, then, is the responsibility? This isn’t a creator accepting the burden of his creation going astray anymore, this is an angry tyrant exacting terrible vengeance. Not what I was going for at all.
One solution might have been to go back to the start and take her out entirely, but I didn’t like that. She had emerged naturally and organically, and I liked her being in the story. Quite frankly I had become personally invested in her arc, and really wanted to see where it would land.
And so, it was in this very problem that I also found my solution. Her becoming broken and him going into a rage was not going to serve a story about a god’s responsibility to his people, but it her being broken would serve a story about a little drummer’s responsibility to the toy that he loves.
The story had not been stalling on its first chapter, rather it had turned that first chapter into the entire story. It isn’t the story of how he regains boundless power, it is the story of how he makes amends to the dancer he could not save.
Maybe the bigger story still exists, but if so it is a tale for another time. With that in mind, I knew how I needed to close things. Only after great effort, after nearly losing himself but then calling himself back, only then would he be ready to rejoin the dancer. And in that moment, he would find her broken.
Not only broken, though, but angry. Angry at the world, angry at herself, and angry at him. The climax of the story will be how he hears that anger, and how he takes responsibility for it. I like this approach quite a lot, and I am excited to share it with you on Thursday. Then, at long last, we will be on to something new.