On Thursday I wrote a story from the point of view of a plant, one that was being eaten by an animal. As one might expect, that animal was viewed in a very dim light. It was a destroyer, a killer, and therefore inherently evil. At the very end a part of that plant became autonomous and had a fantasy of growing bigger, more powerful, and then exacting vengeance on that animal.
But of course, had I written the story from the point of view of the animal, then it would have seen itself as doing no wrong. It ate some food, just as every creature does. It adhered to its basic nature. We people do just the same thing, so it would seem we shouldn’t be taking sides in nature.
And yet we do. Certain animals and substance are considered inherently evil by us because they are known to do us harm. Snakes, bears, and poisons are bad. Bunnies, kittens, and vanilla are good. But from a more removed point of view, is there really anything more evil in a bear that eats people than in a kitten that eats mice?
It is our nature, and seemingly the nature of all creatures, to hate those that can cause it harm, and to love those that can benefit it. We can’t be blamed for having this instinct embedded in our DNA, it is essential to our basic survival. It is perfectly understandable for a person to say that they just don’t like large spiders.
But humans don’t stop at labeling animals and substances as evil, though. Some people are determined to be bad as well. As before, these tend to be people that by their very nature mean us harm. Whenever two nations are engaged in war, we always see both sides labeling one another as evil. This is understandable, even if misguided. The other nation is seen as a threat, capable of destroying you, so your self-preservation instincts kick in and you see them as subhuman.
But we don’t stop here either. Those that threaten us on an emotional or spiritual level are quickly labeled as well. If we hold something sacred or true, then it is genuinely painful for us to hear others disparage that thing. Why would that atheist say I’m wrong for believing in God? Or why would that Christian tell me that I’m a sinner? It can only be because they are evil.
Obviously somewhere along this spectrum we’ve crossed a line. Probably several lines, in fact. It is true that some things and people are bad for us and are worth avoiding, but that does not necessarily make them evil. The bear that wants to eat us is trying to preserve its own interests by doing something bad for us. Our boss that wants us to work through the weekend is trying to preserve her own interests by doing something bad for us. But these facts alone do not make them evil. And though we might be able to logically appreciate the invalidity of demonizing those we dislike, it is still a very difficult thing to stop doing.
Villains are Evil)
For this reason characters in a story are often portrayed as either “all-good” or “all-evil” as well. If a hero has flaws, they are minor and easily excused. If a villain has virtues, they are warped and twisted into something unnatural. It is unheard of for a story to finish by the hero convincing the villain of the error of his ways, and certainly not by coming to appreciate the villain’s point of view. The villain is fundamentally evil, after all, so rational reason would never be able to work on them.
Well, almost this is unheard of in a story.
Undertale was a game released in 2015 that on the surface might have appeared like any other RPG (role playing game). The world is quirky and humorous, but there are some definitely evil rogues that the player has to go and violently destroy. And if the player chooses to, they are allowed to play the game in exactly this way.
But there is also a “pacifist” version of the game where instead of destroying all those evil villains, you can instead befriend them, listen to their point of view, and finally help them to let go of their anger. They cease trying to destroy you, are no longer a threat, and thus are no longer perceived as evil.
When approached in this way the player wins by destroying the barriers between them and their enemies, rather than the persons themselves. One might assume that such a peaceful resolution might lack a necessary catharsis and make for a hollow ending, but actually the game was lauded by critics and consumers alike. But this isn’t to say that Undertale denies the existence of evil.
Is There Any Evil?)
While it is true that our society applies the label of evil too quickly, that doesn’t mean that evil doesn’t exist. Children see things in black-and-white, young adults start to see things as shades of gray, and then at full maturity one sees a dual nature: both black and white in the same being. Each of us have parts that are truly good and other parts that are truly evil.
In Undertale the villains are doing things that are truly evil, they knowingly hurt others for personal gain. But so do all of us, and still we know that there yet remains a goodness inside. The player is able to communicate to those parts of them that are good, and by so doing can bring an end to the evil behavior.
The reason that the classic story A Christmas Carol works is because Ebenezer Scrooge is truly a bad man, but one who also has a goodness inside. In the story’s opening pages we find it has been a long, long time since Scrooge has listened to that goodness, so long that he himself has forgotten that the part still exists. Over the course of the tale we travel back to witness the moments before he became a bitter old curmudgeon, a time where he was still divided between two natures. In that past Scrooge suffered a defeat to his worse nature, and then, like so many of us, assumed that the good part was dead and gone forever. This Christmas tale thankfully offers a more hopeful perspective in the end.
Evil Without, Evil Within)
Did you notice that we shifted from talking about evil in others to talking about evil within the self? As I said before, each of us have parts that are truly good and others that are truly evil. At different times, one or the other side will hold the reins of our behavior. So long as it is the more evil part that drives us, we will never be able to awaken the good in anyone else.
When the evil part of us that interacts with the evil parts of those around us, then we are in a state of war. When the evil part of one interacts with the good parts of others, then we are in a state of abuse. The only path to peace is for our good parts to find their way past the evil to touch the good in others.
In Les Miserables we meet a convict name Jean Valjean, and a prostitute named Fantine. Each of them is deeply ashamed of the things that they have done, each tends to view themselves as evil. However the two of them do not meet while both are at their lowest points. Indeed, if they did their interaction would most certainly have been destructive to each. Thankfully, Jean Valjean has the good part inside of him awakened and is redefined by it before he meets Fantine. In that moment he sidesteps the bitter-for-losing-her-employment part of her, he sees past the self-hatred-for-being-a-prostitute part of her, and instead he reaches the mother part at her core. In Fantine’s last moments she becomes good again by having had her goodness touched by the goodness of another. Jean Valjean is only able to do this because he once had his own goodness touched by another as well.
Hope in the End)
Undertale, A Christmas Carol, and Les Miserables all give a message of hope for humanity. Each of them allows that evil is real and that it is the enemy to our nature, but each of them also suggests that evil can be overcome. We must overcome the evil in ourselves, though, before we can help others to do the same.
With my next short story I would like to explore this idea of seeing the good in an individual that is initially despised. I will introduce a character whose behavior is good in his own eyes, but bad in another’s. At first each character will consider their own perspective as being the source of truth, but by the end we’ll see if we can get them seeing more broadly. Come back on Thursday to see how that turns out.